Digital Culture

Digital Culture
dig·i·tal | Digital culture, or Internet culture, or cyberculture, is the culture that has emerged, or is emerging, from the use of computer networks for communication, entertainment, and business. Internet culture or digital culture is also the study of various social phenomena associated with the Internet and other new forms of the network communication, such as online communities, online multi-player gaming, wearable computing, social gaming, social media, mobile apps, augmented reality, and texting, and includes issues related to identity, privacy, and network formation. Cyberculture is a wide social and cultural movement closely linked to advanced information science and information technology, their emergence, development and rise to social and cultural prominence between the 1960s and the 1990s. Cyberculture was influenced at its genesis by those early users of the internet, frequently including the architects of the original project. These individuals were often guided in their actions by the hacker ethic. While early cyberculture was based on a small cultural sample, and its ideals, the modern cyberculture is a much more diverse group of users and the ideals that they espouse. — Wikipedia

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    Deem Journal – Issue 4

    Deem Journal Issue 4 (A Sense of Place) is available now on loremnotipsum.com. For Issue Four, “A Sense of Place,” we reexamine the meaning of place, and its making, while considering the emergence of new social landscapes, spaces, and needs.

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    Scandinavian MIND – Issue 3

    Scandinavian MIND Issue 3 is available now on loremnotipsum.com. The third print issue of Scandinavian MIND tests the water of the metaverse, to find out what makes it human. Delve into content on virtual fashion leaders, pioneering Nordic fashion-tech startups, digital make-up artistry, and an abundance of other topics that bridge lifestyle and technology.
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    Slanted Magazine Issue 39 (Stockholm)

    Slanted Magazine Issue 39 (Stockholm) is available now on loremnotipsum.com. If you just think of IKEA, Greta, Abba, Sylvia, and Björn Borg or red wooden horses when you think of Sweden, you're far off. In the summer of 2021, the Slanted team travelled to Stockholm to take a close look at the contemporary design scene.
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    Deem Journal – Issue 3

    Deem Journal Issue 3 (Envisioning Equity) is here. We bring together a range of perspectives on designing for difference. Deem Journal is a biannual print publication and online platform focused on design as social practice.
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    Deem Journal – Issue 2

    Deem Journal Issue 2 (Pedagogy for a New World) is here and is examining the role of design in the ways we produce and share knowledge. Issue Two is led by a conversation between artist, architect, and community organizer Lauren Halsey and Deem editors Alice Grandoit-Šutka and Isabel Flower. The story investigates architecture and the power of place, the importance of community autonomy, and how Halsey’s goals as an artist have manifested in the Summaeverythang community center in South Central, Los Angeles.
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    Scandinavian MIND – Issue 2

    Scandinavian MIND Issue 2 is available now on loremnotipsum.com. The second print issue of Scandinavian MIND probes deep into the ways technology is changing our way of living. From everyday objects to epic art installations, from furniture to flying cars. Featuring on the cover: Isabelle Olsson and Jacob Felländer.
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    Slanted Magazine Issue 38 (Colours)

    Slanted Magazine Issue 38 (Colours) is here. It celebrates happiness, joy of life, power, symbolism, and the meaning of color. We look for contrast, colorful typography, gradients, fun, chaos, shock. We celebrate art, illustration, fashion, photography—but most of all we look for strong, meaningful graphic design though in a colorful way.
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    Slanted Magazine Issue 37 (AI)

    Slanted Magazine Issue 37 (AI) is available now on loremnotipsum.com. Issue 37 is about the impact of Artificial Intelligence on design and how these technologies can change our lives! Artificial Intelligence (A.I.) has become—besides being an over-hyped buzzword across industries (that the design world is no exception to)—a reality. We debate about the impacts of A.I. and its subsets, machine and deep learning, and consider everything from virtual to augmented realities, and how these technologies may change our lives, jobs, and social relationships altogether.
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    Offscreen Magazine Issue 24 – loremnotipsum.comOffscreen Magazine Issue 24 – loremnotipsum.com
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    Offscreen Magazine – Issue 24

    Offscreen Magazine Issue 24 is available now on loremnotipsum.com. Issue 24 features interviews with Ali Alkhatib, Jutta Treviranus, Xiaowei Wang, Jillian C. York and many more.
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    Scandinavian MIND Magazine Issue 1 (Transformation) – loremnotipsum.comScandinavian MIND Issue 1 – loremnotipsum.com
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    Scandinavian MIND – Issue 1

    Scandinavian MIND Issue 1 (Transformation) is available now on loremnotipsum.com. The theme for the first print issue is TRANSFORMATION, specifically covering the need for transformation in the worlds of art, design, fashion, entertainment, and technology.
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    Deem Journal – Issue 1

    Deem Journal Issue 1 (Designing for Dignity) is here. Issue One uses Adrienne Maree Brown’s Emergent Strategy as a framework for reassessing our relationships to design and to change. Through positioning design as a social practice, dignity becomes our lens for considering various global perspectives on co-living, architecture, and hyperlocal food systems. An interdisciplinary and multigenerational group of contributors lend their points of view on what "Designing for Dignity" might mean.
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    Offscreen Magazine Issue 23 – loremnotipsum.comOffscreen Magazine Issue 23 – loremnotipsum.com
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    Offscreen Magazine – Issue 23

    Offscreen Magazine Issue 23 is available now on loremnotipsum.com. Offscreen Issue 23 features interviews with Rachel Botsman, Bruce Schneier, Seth Godin, Genevieve Bell and many more.
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