Digital Culture

Digital Culture
dig·i·tal | Digital culture, or Internet culture, or cyberculture, is the culture that has emerged, or is emerging, from the use of computer networks for communication, entertainment, and business. Internet culture or digital culture is also the study of various social phenomena associated with the Internet and other new forms of the network communication, such as online communities, online multi-player gaming, wearable computing, social gaming, social media, mobile apps, augmented reality, and texting, and includes issues related to identity, privacy, and network formation. Cyberculture is a wide social and cultural movement closely linked to advanced information science and information technology, their emergence, development and rise to social and cultural prominence between the 1960s and the 1990s. Cyberculture was influenced at its genesis by those early users of the internet, frequently including the architects of the original project. These individuals were often guided in their actions by the hacker ethic. While early cyberculture was based on a small cultural sample, and its ideals, the modern cyberculture is a much more diverse group of users and the ideals that they espouse. — Wikipedia

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    Deem Journal – Issue 1

    Deem Journal Issue 1 (Designing for Dignity) is here. Issue One uses Adrienne Maree Brown’s Emergent Strategy as a framework for reassessing our relationships to design and to change. Through positioning design as a social practice, dignity becomes our lens for considering various global perspectives on co-living, architecture, and hyperlocal food systems. An interdisciplinary and multigenerational group of contributors lend their points of view on what "Designing for Dignity" might mean.
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